![]() It seems awkward to me to use 5 foot square sizes for 5e. A 5 foot door way would be difficult to block. If you stand at home in a 40 inch door way you can block it. I am wondering why the change? Doors do not center on a 10 foot passage with 5 foot sizes. Perhaps I need to change to 5 foot squares. I would like to continue to use our 3 squares= 10 feet but it seems as if I am fighting fantasy grounds unity programming trying to do it that way. So Now I see 5e rules set the grid to 5 feet? Is that a 5e rule or done for fantasy grounds specific? I do not know 5e rules by heart yet. It was centered on the 10 foot wide corridor. ![]() Then a door way was a common size 40 inches so one token can block the door way. In 2e we had been playing 3 1/3 feet to a square or 40 inches. In short to handle the bookkeeping to speed up play. So I decided to look into converting to the fantasy grounds unity format to handle the map/los/token positioning and status effects. There is a lot of rule changes that lend to a miniature format type play a lot more so in 5e than 2e. Long story short we are playing Temple of Elemental Evil pen and paper 2e rules. Just trying to get this to work for my pen and paper campaign. Just for the seek of knowledge I found that in my case was better to scale it as 48 px as I had to divided by 3 and grid takes only integer numbers. It worked very good and now I understood what the other posts talked about. so it may take you a few attempts to work out a process that works well for you.Finally, thanks. ![]() Here's a video that gives an idea on how to better prepare maps (including sizing) using Paint Shop Pro (but the same principles can be applied to GIMP and PhotoShop): Of course, resizing can have it's own issue - introducing artifacts, losing some details, blurring, etc. Some users will do pre-processing to get their map more FG ready - there's the map alignment tool already mentioned, but as you're on a Mac you probably can't use that without messing around with Wine or other windows emulation. ![]() so it may take you a few attempts to work out a process that works well for you. It all depends on the map and what you're prepared to live with. For some users it's OK to get "good enough" and nudge the grid up/down/left/right as actions changes across the map to get a better representation. ![]() Yes, you'll have to make sure you place a FG grid on the map that represents 5 feet if you want all of the FG measurements and token sizing to work correctly.Įven with a map that has a 5' grid on it, there can be times when you can't line up a FG grid accurately - due to the map not being exactly the same grid size across the whole area, bad scan/sizing, etc. ![]()
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